Showing posts with label Quake 4. Show all posts
Showing posts with label Quake 4. Show all posts

Friday, December 21, 2007

Its High Voltage, You Can't Shake The Shock!

Lately, I've been catching up on my listening. That means I've been on youtube and Ares constantly, watching and downloading videos and songs from Talib Kweli, Nas, Linkin Park, Daddy Yankee and Saosin. I'm probably deaf as I write this, as my little brother is watching TV right beside me and I can't hear a thing.



In game related news, I beat Quake 4. Great.

Now what do I have to live for?!! Well, there is still Quake 3 Arena which I have not beaten in nightmare mode *yet*. Christmas is still 4 days away, and I hope someone will have the good sense to give me some games or I'll have to get them the good 'ol fashioned way:



software piracy. Just kidding. I don't really pirate software,(I mean, who pirates Blender...) but like everyone else I download music.

In other, nerd related news, I successfully started a partially heated argument on the gamedev.net forums about LU decomposition(hell if I know what that is, sounds cool though). You can find it here.

By the way, I'm on MySpace. Add me. My page is at www.myspace.com/gavin468.

Merry Christmas, suckaz!

Thursday, December 13, 2007

Blender, Physics Engines, Holidays and Quake 4

Today, after playing Quake 4, I went on MSN messenger to talk to some friends of mine. Out of the blue, one of them suggested I should make a quake 4 mod. Fine. I started messing around with the Quake4 editor, and to my surprise, it was amazingly easy and intuitive. Another plus was that the scripting language resembled C, so I was right at home. After messing around with it for a few hours, I got bored, and decided to move on. I wasn't in the mood to work on my game engine, but I felt like improving my artistic skills, so I started working on the Blender Noob to Pro lessons and then messed around with MakeHuman. As I write this, I'm working on the modeling a die part in the beginner section of the Blender lessons.
So whats the point of all this information? Well, between all 3 programs, they have one thing in common. All of them have cleverly designed user interfaces, which gives me a great idea of what proper GUIs look like. What I've learnt will be put to good use, in the map editor for my game engine.For example:
1) I will do my best to make the whole thing Linux compatible.
2) Everything will be rendered in openGL(thus, it will use GLUT).
3) It will use a grid like the Quake 4 editor, with measurements shown.

Nerd stuff aside, in other news, today I went to my prize giving ceremony. I came second and got a book and a bunch of certificates.(Whoopdedooo!! <_<) I came second in my class. I don't mind this, because the guy that beat me has only 50% of his teeth, so he doesn't count. It was only a 1% difference.




Anyway, jokes aside(well, maybe not), today marks the official start of my Christmas holidays.

Here's another funny picture:



Bye People!!