Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

Sunday, March 23, 2008

The Latest From The I

I just decided to update the Source of War design document and show it to you guys...so, knock yourselves out. Remember, its MINE...and I will sue, it saves me the work of actually making the game.



I also decided to give up on OpenGL...or at least I'm having an existential crisis. I'm still going to do the Skeletal Animation Tutorial though, so don't worry, my fellow brethren who I betrayed.

Just because I'm giving up OpenGL doesn't quite mean that LunaLib is out of the picture. I'm still going to work on it. Its just that from now on, I'll make directX my favourite development platform.

As I said, existential crisis.

Too bad I don't really have much more to talk about, so...here's a Smash video:



and:

Later!!

Sunday, March 2, 2008

WARNING: Old Hip-Hop



That song was Chanel Live's Sex For the Sport. If you liked that let me tell you, there are a LOT of old great hip-hop songs. Today, I typed up a design document for my game...you know the one the Lunatek Engine is supposed to be used in. Its nowhere near complete, but I decided to give all you wonderful people a look. Normally, I'd force you to download it, but I found this wicked thing called ScribD, which is like Youtube for businessmen lol.

Read this doc on Scribd: AOWDD1


Yeah, its a mouthful and I do apologize for the googled graphics.

Tata!