I also decided to give up on OpenGL...or at least I'm having an existential crisis. I'm still going to do the Skeletal Animation Tutorial though, so don't worry, my fellow brethren who I betrayed.
Just because I'm giving up OpenGL doesn't quite mean that LunaLib is out of the picture. I'm still going to work on it. Its just that from now on, I'll make directX my favourite development platform.
As I said, existential crisis.
Too bad I don't really have much more to talk about, so...here's a Smash video:
and:
Later!!
No comments:
Post a Comment