I don't know if I scared anybody by saying that I was switching to directX, but I was just kidding. I however am technically working with directX, as I want to take a peek around in the D3DX library to get a better idea of what I need to support. LunaLib is on hold though. I just finished 8 sample DirectX applications, from creating a simple window to picking. Those were for my personal practice though.
The whole DirectX thing was an early April Fool's joke, because I probably wouldn't be able to update tomorrow.
OPENGL FOREVER BABY!!!!
That will be all humans.
Oh, and before I forget, you should all watch Battlestar Galactica. I was reluctant at first, thinking it was a Star Trek ripoff, but I ate my words after watching one episode. That show is AMAZING!!!
Thats all I can say now, BYE!!!
TTYL,
Showing posts with label game engine. Show all posts
Showing posts with label game engine. Show all posts
Monday, March 31, 2008
APRIL FOOLS!!!
Labels:
battlestar,
directinput,
directX,
galactica,
game,
game engine,
game programming,
gargamel,
joke,
openGL
Sunday, March 23, 2008
The Latest From The I
I just decided to update the Source of War design document and show it to you guys...so, knock yourselves out. Remember, its MINE...and I will sue, it saves me the work of actually making the game.
I also decided to give up on OpenGL...or at least I'm having an existential crisis. I'm still going to do the Skeletal Animation Tutorial though, so don't worry, my fellow brethren who I betrayed.
Just because I'm giving up OpenGL doesn't quite mean that LunaLib is out of the picture. I'm still going to work on it. Its just that from now on, I'll make directX my favourite development platform.
As I said, existential crisis.
Too bad I don't really have much more to talk about, so...here's a Smash video:
and:
Later!!
Read this doc on Scribd: Source of War Design Document Version 1.1
I also decided to give up on OpenGL...or at least I'm having an existential crisis. I'm still going to do the Skeletal Animation Tutorial though, so don't worry, my fellow brethren who I betrayed.
Just because I'm giving up OpenGL doesn't quite mean that LunaLib is out of the picture. I'm still going to work on it. Its just that from now on, I'll make directX my favourite development platform.
As I said, existential crisis.
Too bad I don't really have much more to talk about, so...here's a Smash video:
and:
Later!!
Labels:
design,
document,
game,
game engine,
game programming,
gargamel,
programming,
sex
Friday, December 7, 2007
Friday
Well its finally the end of the week, meaning its time to relax and play Doom 3. This week was hell. I had to rush a Biology project on Wednesday and Thursday night, but hey, it turned out pretty decent so HA! I haven't made any progress on my previous suggestion, instead I decided to delay that for a while and create a game engine for my personal use, using the knowledge I have gathered over the years.I want to write my own physics engine and use openAL and openGL. I also got a new graphics card. Its a halfway decent Chaintech Nvidia GeForce FX 5200, 256 MB 128 bit card. If it really works as well and has half the features it claims it does on the back of the box, then I'm set for the next 2.5 years. So I'm in a pretty good mood. I'll set up the card tomorrow.
Tata,
Gavin
Tata,
Gavin
Labels:
Biology,
cereberus,
FX 5200,
game engine,
programmer,
programming,
project,
science,
video games
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