Showing posts with label openGL. Show all posts
Showing posts with label openGL. Show all posts
Tuesday, August 12, 2008
This Year's Darwin Award Goes To....The Khronos Group
Yann L Moderator Member since: 2/6/2002 From: Breizh
Quote:
Original post by speciesUnknown
Its nice to know why, but what concerns me is what do we do next? The only alternatives to windows PC's for gaming, without a more up to date OpenGL, is Cider on apple machines, or consoles. For indie game developers, this means XNA, therefore the Xbox. Either way, MS now get a further increased share of the video game market, to the point where the effect of free market competition is non existent.
But what can you do if the only real competitor kills itself with a stunt that would be the digital equivalent of a Darwin Award ?
I'll make the explanation of problem at hand short. OpenGL 3 has come out. Nobody likes it.
I guess that April Fools joke of mine now is an April Fools reality of mine. FUCK!!! This means I probably should have listened to Marc. In his mortal words, "Forget cross-platform, DirectX rocks." He was right I guess. Famous last words? If I get my way, yes.
First Bernie, then OpenGL. What will die next? Will Smith?
Well, I guess that DirectX reading up I was doing came in handy anyway. Now if only I could find a working .X file format exporter for Blender, I'd be a happy boy.
I really can't believe this. I was looking forward to objects.
Later,
Gavin.
Labels:
april fools,
directX,
game programming,
gamedev.net,
openGL,
programming
Wednesday, August 6, 2008
My Internet Connection Isn't Working, Do I Need More Memory?
Really, if you read the topic of this post and thought that needing more memory was seriously the answer to that problem you need to turn off the computer now and go back to playing with stones in the mud.
My internet connection, despite recently being upgraded to 5 MBPS is so damn slow. My computer is also on its way out. I'm getting bashed in OGame. I had no fun last night. BBSpot took 10 tries to load. Deus Ex : Invisible War is annoying with all the running up and down.
I think I'm finished complaining.
I don't really have much else to say, apart from the fact that I have a MD5 loader which analyzes the content of MD5 mesh files. No rendering is done yet though. That's about it.
Bye,
Gavin.
My internet connection, despite recently being upgraded to 5 MBPS is so damn slow. My computer is also on its way out. I'm getting bashed in OGame. I had no fun last night. BBSpot took 10 tries to load. Deus Ex : Invisible War is annoying with all the running up and down.
I think I'm finished complaining.
I don't really have much else to say, apart from the fact that I have a MD5 loader which analyzes the content of MD5 mesh files. No rendering is done yet though. That's about it.
Bye,
Gavin.
Labels:
boredom,
C++,
complaints,
file,
game programming,
grumpy,
loading,
MD5,
model,
openGL,
programming,
whining
Monday, July 14, 2008
Still Here, Sorry To Disappoint You
Yeah, its been three weeks since I've updated. Sorry about that. I've been sorta busy. I'm still here though. I was working on a little OpenGL sample device, to encapsulate shaders, sorta like a template for X-LAX. I've also been brushing up on my shader programming.
My birthday is on the 16th of July. Hip-Hip Hooray.
Thats it. I'm sort of brain-blocked now, so some other time. Oh, and about the evangelion episodes, just go to megavideo and watch them. I don't want to get in any legal trouble for it.
Sorry for the cheerful mood, I'm just brain-blocked as I said earlier.
Peace,
Gavin.
My birthday is on the 16th of July. Hip-Hip Hooray.
Thats it. I'm sort of brain-blocked now, so some other time. Oh, and about the evangelion episodes, just go to megavideo and watch them. I don't want to get in any legal trouble for it.
Sorry for the cheerful mood, I'm just brain-blocked as I said earlier.
Peace,
Gavin.
Monday, March 31, 2008
APRIL FOOLS!!!
I don't know if I scared anybody by saying that I was switching to directX, but I was just kidding. I however am technically working with directX, as I want to take a peek around in the D3DX library to get a better idea of what I need to support. LunaLib is on hold though. I just finished 8 sample DirectX applications, from creating a simple window to picking. Those were for my personal practice though.
The whole DirectX thing was an early April Fool's joke, because I probably wouldn't be able to update tomorrow.
OPENGL FOREVER BABY!!!!
That will be all humans.
Oh, and before I forget, you should all watch Battlestar Galactica. I was reluctant at first, thinking it was a Star Trek ripoff, but I ate my words after watching one episode. That show is AMAZING!!!
Thats all I can say now, BYE!!!
TTYL,
The whole DirectX thing was an early April Fool's joke, because I probably wouldn't be able to update tomorrow.
OPENGL FOREVER BABY!!!!
That will be all humans.
Oh, and before I forget, you should all watch Battlestar Galactica. I was reluctant at first, thinking it was a Star Trek ripoff, but I ate my words after watching one episode. That show is AMAZING!!!
Thats all I can say now, BYE!!!
TTYL,
Labels:
battlestar,
directinput,
directX,
galactica,
game,
game engine,
game programming,
gargamel,
joke,
openGL
Friday, March 21, 2008
Holidays!
Well, finally mock exams are over. I'm actually on my easter holiday break. Nothing to do now apart from cheap sex and Red Alert 2 lol. A lot of crap happened during the exam period, but the exams themselves were pretty easy.
I suppose that last blog post wasn't all that short after all. Since I have 11 days free, I'm gonna probably write a "LITTLE" tutorial on Skeletal Animation. This will be different from the rest so far as:
IT WILL USE openGL alone!!
Thats right, no Irrlicht, no Newton. I've gotta admit, its going to be a lot of work, especially since no 3d model file format supports everything I need. Some of you might be thinking about X and COLLADA files, but X files are hell to read and COLLADA is more of an interchange format. I've decided to write my own file format.
Then I realized that was a practical idea, especially for LunaLib. Instead of having to write small loaders for about 5 different model file formats, I write one large loader for a file format containing everything I need, like tangents and bones. The best part is, since I made it, I know everything I need to know about it.
Two other things before I go.
I have created a Devblog for Lunatek at http://lunatekdevblog.blogspot.com . It should keep you informed about things performing to LunaLib and our games. I won't be the only one posting. Sometimes Marc, Stephen and other staff members will post.
Next, take a peek at this image. It caught my eye on wikipedia so I just decided to show it here.

That image compares the styles in which characters were drawn in older animes to how they were drawn in newer animes. Interesting.
Now, this next image is a challenge that I'm going to give Stephen. Stephen's a good artist, but he's lazy, so I don't know the FULL extent of his abilities. I'm going to see if he can draw the picture below, but in different clothes and a different pose. If he does, I'll be REALLY impressed.

And to be honest, I don't know who the person in the image is.
*Grabs helmet and runs to bunker...*
Oh well.
See ya!
I suppose that last blog post wasn't all that short after all. Since I have 11 days free, I'm gonna probably write a "LITTLE" tutorial on Skeletal Animation. This will be different from the rest so far as:
IT WILL USE openGL alone!!
Thats right, no Irrlicht, no Newton. I've gotta admit, its going to be a lot of work, especially since no 3d model file format supports everything I need. Some of you might be thinking about X and COLLADA files, but X files are hell to read and COLLADA is more of an interchange format. I've decided to write my own file format.
Then I realized that was a practical idea, especially for LunaLib. Instead of having to write small loaders for about 5 different model file formats, I write one large loader for a file format containing everything I need, like tangents and bones. The best part is, since I made it, I know everything I need to know about it.
Two other things before I go.
I have created a Devblog for Lunatek at http://lunatekdevblog.blogspot.com . It should keep you informed about things performing to LunaLib and our games. I won't be the only one posting. Sometimes Marc, Stephen and other staff members will post.
Next, take a peek at this image. It caught my eye on wikipedia so I just decided to show it here.

That image compares the styles in which characters were drawn in older animes to how they were drawn in newer animes. Interesting.
Now, this next image is a challenge that I'm going to give Stephen. Stephen's a good artist, but he's lazy, so I don't know the FULL extent of his abilities. I'm going to see if he can draw the picture below, but in different clothes and a different pose. If he does, I'll be REALLY impressed.

And to be honest, I don't know who the person in the image is.
*Grabs helmet and runs to bunker...*
Oh well.
See ya!
Wednesday, February 20, 2008
The Last Leg
Its so close. I can taste it. The tension is killing me. I'm on the home stretch. The exams are about to start. I feel really ready for them, I just need to brush up on some MORE Biology and Literature. I feel so good right now, thinking about myself makes me feel...special lol.
I really am prepared. This is the taste of victory. Victory is like sex, only that you don't need protection lol.
Oh well, enough creepy talk. I decided to show some game related stuff. If anyone who reads this has ever played Ghost Recon Advanced Warfighter, you know its one of best FPS out now. (Apart from Crysis and Halo 3 of course, and my yet unnamed project, which doesn't really count, since its not coming out for now. :P)
I suppose that after exams, the first thing I'll do is write some Irrlicht tutorials and some openGL ones. Keep the $$$$ coming in, you know what I'm saying?
See ya!!
I really am prepared. This is the taste of victory. Victory is like sex, only that you don't need protection lol.
Oh well, enough creepy talk. I decided to show some game related stuff. If anyone who reads this has ever played Ghost Recon Advanced Warfighter, you know its one of best FPS out now. (Apart from Crysis and Halo 3 of course, and my yet unnamed project, which doesn't really count, since its not coming out for now. :P)
I suppose that after exams, the first thing I'll do is write some Irrlicht tutorials and some openGL ones. Keep the $$$$ coming in, you know what I'm saying?
See ya!!
Labels:
ghost recon,
Irrlicht,
life,
mock exams,
openGL,
tom clancy,
victory,
video games,
war
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