Showing posts with label lunalib. Show all posts
Showing posts with label lunalib. Show all posts

Friday, March 21, 2008

Holidays!

Well, finally mock exams are over. I'm actually on my easter holiday break. Nothing to do now apart from cheap sex and Red Alert 2 lol. A lot of crap happened during the exam period, but the exams themselves were pretty easy.

I suppose that last blog post wasn't all that short after all. Since I have 11 days free, I'm gonna probably write a "LITTLE" tutorial on Skeletal Animation. This will be different from the rest so far as:

IT WILL USE openGL alone!!

Thats right, no Irrlicht, no Newton. I've gotta admit, its going to be a lot of work, especially since no 3d model file format supports everything I need. Some of you might be thinking about X and COLLADA files, but X files are hell to read and COLLADA is more of an interchange format. I've decided to write my own file format.

Then I realized that was a practical idea, especially for LunaLib. Instead of having to write small loaders for about 5 different model file formats, I write one large loader for a file format containing everything I need, like tangents and bones. The best part is, since I made it, I know everything I need to know about it.

Two other things before I go.

I have created a Devblog for Lunatek at http://lunatekdevblog.blogspot.com . It should keep you informed about things performing to LunaLib and our games. I won't be the only one posting. Sometimes Marc, Stephen and other staff members will post.

Next, take a peek at this image. It caught my eye on wikipedia so I just decided to show it here.

Free Image Hosting at www.ImageShack.us


That image compares the styles in which characters were drawn in older animes to how they were drawn in newer animes. Interesting.

Now, this next image is a challenge that I'm going to give Stephen. Stephen's a good artist, but he's lazy, so I don't know the FULL extent of his abilities. I'm going to see if he can draw the picture below, but in different clothes and a different pose. If he does, I'll be REALLY impressed.

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And to be honest, I don't know who the person in the image is.
*Grabs helmet and runs to bunker...*

Oh well.

See ya!

Saturday, March 1, 2008

Lilly Allen?!!

Technically, there's nothing wrong with her name upon close inspection, but still, it just sounds wierd. She's not exactly beautiful either, but her songs aren't actually half bad...if you like British accents. Still, the main reason I picked her as the topic of this blog posting is because I saw the video for the song Driving Me Wild with Common, and was immediately impressed. I also listened to Smile. Great. LDN, not all that, but still ain't bad.



Anyway, I studied a little bit more since I have mock exams on Monday. I think I'm pretty well prepared since I've probably been harping on it for the past month.

I've decided to spend half my summer holidays working on the LunaLibs as well as the Lunatek website. The other half should be dedicated to working out, meeting people, screwing around and putting NLP tricks to good use.

TTFN,

Friday, February 15, 2008

YAAAH TRICK YAAAH!



I love that damn video!!!! Most people say Soulja Boy sucks, and I (sorta) agree. But this song is just so positive, and its one of the funniest music videos I've seen for a long time. This time, you just can't hate on Soulja Boy. The part with throw some D's on it was pretty clever, and shows that even if he can't rap, he at least knows his puns :).

I really wouldn't have known about it, if a friend of mine hadn't started saying YAA BITCH YAA! as a response to every question. A typical conversation between us now looks like:

Me : Hey man, whats up? You ok?
Him : YAAAH BITCH YAAAH!
Me : Okay then. Have you seen Clive around?
Him : NAAH BITCH NAAH!
Me : Right. Umm, I'm going to eat lunch now, what do you want on your chicken?
Him : THROW SOME D'S ON THAT!!!
Me : Uh-huh, ketchup it is.
Him : YAAAH BITCH YAAAH!
Me : Someone, please kill me.
Him : YAAAH BITCH YAAAH!
Me : GET OUTTA MY FACE!!!

As for mock exams, the studying isn't going badly. I think I've done a lot of Biology, so now I've just got to get in some Chemistry and English Literature. As usual, Physics and Add Maths are not a problem.

I haven't started work on LunaScene though. Go cry in a dark corner somewhere.

On a more serious note, it seems like Lupe Fiasco might take over Talib's place in the rap game. Check this:



I love the way the vocals of Matthew and Lupe contrast. I want Matthew's voice. It would be so cool...but screw it, you can't always get what you want.

Gavin out. Over.

Sunday, February 10, 2008

Dancing in My Own Blood

No, this post has nothing to do with the title. In fact, this post is actually a programming post.

You see, yesterday, I finished LunaLib's basic math routines. Yup, you heard that right. Matrix multiplication, matrix inversion, vector cross products, basic point in polygon tests, EVERYTHING!!!

So now, I have to work on LunaScene, which I have a gut feeling I forgot to mention. LunaScene is a scenegraph with a built in physics engine, which as you all might guess, needs more work. Advanced collision detection, collision response, etc... I have my work cut out for me. But still, it's going to actually be fun.

After I finish LunaScene and have a working demo, I'll probably work on optimization of LunaLib.

I'm going to have hell learning all the physics I need. But still, no knowledge is useless. It might come in handy if I ever drop out of school and decide to make nuclear bombs for a living. lol.


Now, in a completely unrelated side note, look at this. I almost pissed myself. You will too.



See how easy it is to go to jail now, Clive?

Still...they do say, if you dress like you want it, you're gonna get it.

The studying for mock exams is coming along great though. I feel really energized as of late. I guess Pepsi really is addictive, because I've been taking it in by the gallon to stay awake. Lets hope all this pays off in the long run.

Later peeps!